Photoreal, real-time 3D visualisation of a restomod Mustang — modelling, materials and track lighting, rendered for the browser.

A hyper-realistic 3D build of a restomod Mustang, made to run in a web browser rather than a render farm — full body and wheel modelling, automotive paint and trim materials, and a lit track environment, delivered as the development partner for Fly Media Co.
Automotive renders are normally produced offline, one frame at a time. The task was to get that level of finish — flake paint, chrome, tyre rubber, real sky reflections — into an asset light enough to load and turn in a browser on an ordinary connection.
A web-optimised 3D model of the car, shot from four angles with photoreal automotive materials and image-based lighting taken from a real location.


